After being interrupted by my trip to Turkey, the campaign resumed tonight with great success. Players are still arguing about which character they should play and have not yet finalised their party make-up. As a result I've make an amazingly generous ruling allowing each player until level 2 to alter their characters in any way without penalty. This won't be an ongoing thing for my campaign by the way.  However I'm sympathetic to the idea of wanting to find a character that the players can "bond" with in the long term, and we've been stuck with using pre-gens for so long that having all this freedom can be daunting at first. 

To the evening's play: After a recap we resumed at the conclusion of the battle with the White Dragon. The treasure was allocated (see previous session report) and Adam got the Amulet of Protection. Searching the cave turned up the stripped corpse of a messenger who carried a note reading "M. Keep your head down. I'll be there soon. C.M."

After camping in the shelter of the cave for the night the players awoke to find they had been joined by a bright yellow duck which refused any attempt to communicate and which could not be captured. An arcana check indicated the duck was magical in some way, but no other useful knowledge was obtained, despite the party spending a remarkable amount of time on the task.

After (eventually) giving up on duck-related investigations, the party set out eastwards, with the duck quietly waddling along behind them. After successfully negotiating a blizzard the party found their way to within sight of the tower. As they approached the tower they encountered a very large group of goblins, led by a robed goblin hexer. 

This encounter was made additionally challenging when the DM inadvertently printed out (and used) the monster stats for 8 Goblin Warriors (29 HP, 100 XP) instead of the 8 Goblin Cutters (1 HP minions, 25 XP) that he had originally designed the encounter with. This turned a basic level 2 encounter into a very hard level 6 encounter. Despite getting beaten up, the party was still victorious, and the encounter ended when they subdued the goblin leader. 

Wrap-up and Treasure: The session concluded immediately upon the subdual of the goblin leader and hence no questioning has taken place as of yet. Although not actually mentioned during gameplay, it can be reported that treasure was discovered on the goblin hexer, to the effect of 50GP, 2 potions of healing and a Rod of Reaving +1. None of the other goblins had any treasure or items of worth.
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XP - total experience earned for the encounter was 1500 combat, 400 skill challenge, 100 story and 150 bonus. Total 2150, or 430 each.
  • Chris: 305 + 430 = 735
  • Pete: 305 + 430 = 735
  • Tina: 305 + 430 = 735
  • Adam: 305 + 430 = 735
  • Tom: 305 + 430 = 735
Renown points: In future the points for blog comments will be awarded in the next report. Hence Pete gets his point here (Tom doesn't as it was already awarded last time). I will actually have cards ready to hand out next week as everyone is entitled to one now.
  • Chris - 5 (2 basic)
  • Pete - 7 (2 basic, 1 for blog comment on previous report)
  • Tina - 4
  • Adam - 4
  • Tom - 5 - (2 basic, 0 for a blog comment as was awarded last week.)
Urine (soon to be changed)
11/8/2010 11:10:03 pm

Stupid bloody duck!

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Manning
11/8/2010 11:17:36 pm

We'll still call you Urine, no matter what.

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