Play resumed with the party looking for somewhere to rest after the battle with the tower’s defenders the previous session. After some scouting they found a semi-sheltered area in the trees that offered some protection against the wind. With night falling they made camp. However barely an hour had gone by when a trio of frost beetles arrived. Despite their fatigue and battered status the party made very light work of these critters and the encounter was over swiftly.
As the battle ended the party heard the irate voice of an angry goblin shouting. A few moments later the chief of the frost goblin tribe came into view, holding two adolsecent goblins by the ear. The party listened in while the chief castigated the youngsters for disobeying him and for wasting trained beetles against a strong opponent. T
Soon the chief turned to address the party. Although the frost goblin chief was angry they party had invaded his lands and had slain a number of his warriors (session 2), he also appreciated the fact that the party had slain the white dragon that had been harassing them by demanding constant food and tribute (session 1).
Hence the chief had a proposal – the party could choose to get rid of the so-called “blizzard bird” which had recently taken up residence nearby (and was demanding treasure and sacrifices), or they could face the goblin chief and the sixty or so warriors he had brought to the discussion. The party quickly saw the wisdom of tackling the beast. The goblins were required to deliver a sacrifice the following day, so the party took up the chief’s offer of shelter for the night.
With Timmy the Thief polymorphed to resemble a goblin female and seemingly tied to the sacrifial pole near the blizzard bird’s cave, the party took up an ambush position. When the beast (which resembled a horse-sized eagle made of ice), arrived they unleashed their attacks, however the beast soon retaliated with a vicious frost blast and the ability to teleport at will. A very tough battle ensued but the party was ultimately victorious. Treasure of 475 GP and 2 potions of healing was discovered, along with items sacred to the goblins (which they retrieved and took away). Finally there is a set of (cloth) Feedback Armor.
Feedback Armor - Crackling psychic energy cascades around you, flaring outward when you make a mental assault on a foe.
Level: 4 - Price: 840 gp - Armor: Cloth, Leather - Enhancement: +1 AC
Power (Daily * Augmentable, Psychic): Free Action. Trigger: You use a psychic power. Effect: Each creature adjacent to you takes 1d6 psychic damage and is pushed 1 square. Augment 2: The psychic damage increases to 2d6. Augment 4: The psychic damage increases to 3d6.
Published in Player's Handbook 3, page(s) 199.
Conclusion: The party had returned to the goblin cave and were restoring themselves (ie. extended rest) before going back to tackle the tower.
________________________________________________________________
XP: Total XP for this encounter was 375+875 (combat), 250 (bonus) and 250 (story) Total 1750 or 350 for each of the five players.
- Chris: 925 (bumped to 1000)
- Pete: 1275
- Tina: 1275
- Adam: 1275
- Tom: 1085
- Xu: 190, Meredith 350
- Chris - 7
- Pete - 18
- Tina - 12
- Adam - 17
- Tom - 8
- Xu - 2