Yvennde

Picture
Yvennde is a large continent in the eastern hemisphere of Yerth. It vaguely resembles an upside-down horseshoe.

The climate of Yvennde is largely temperate, with a Mediterranean climate in the north and a cooler Baltic climate in the frigid deserts of the south.  A number of mountain ranges dominate the geography. The continent surrounds a large sea known as the Dragonsea (due to its very vague resemblance to a dragon.) A number of legends agree that Yvennde was once a much larger landmass and that this sea came about as the result of a cataclysm of some sort. The legends vary widely on what this cataclysm was, and when it took place.

The human population is concentrated in the Northern region and to a lesser extent in the coastal areas. Three nations occupy the northern region: Nuz, Lor and the mysterious Zhat. Other small nations can be found in the central and southern regions.


There are three large islands to the north, east and south-west of the main landmass. Little is known about these islands and their inhabitants, although sailors will always have a tale they insist is true.





Yvennde - geography

Picture
This map illustrates the main mountain ranges and forests, as well as the names of seas that the players could reasonably expect to know. 


Yvennde - Political boundaries

Picture
There are a number of loosely defined nations on Yvennde. These nations do not have fixed borders, rather there are zones where no-one really knows which nation (if any) they belong to. 

These zone occupied by these nations tends to radiate from a main population zone which is typically located around the central coastline region of the nation. In these central regions there is apparent civilisation and social order (militias, law courts, etc). As you move away from these central regions towards the "unclaimed" regions there is a gradual decrease in the presence of social order, which effectively drops to zero by the time the unclaimed region is reached.

The unclaimed regions usually have well-trafficked trails running through them, with heavily guarded merchant caravans making their way through these dangerous regions. Away from these trails little is known about what or who can be found.

The players begin the campaign in the nation of Lor, and they have scant knowledge about any of the other nations.