Session Seven Report

Session Seven marked the conclusion of the adventure “Ostmount Screws Up”.

The session opened with the conclusion of the battle against the Winter Beast. Although two players were knocked unconscious, ultimately the party was victorious.

As soon as the beast fell, the crystal shattered and exploded. The arcane winter immediately began to subside, and the “volcano cone” of ice that had encased the tower collapsed (causing minor damage to a few players).

Before leaving the party took a few items of interest, including the cloak and emblem on the corpse of Zhatfer Ostmount, and some shards of the now destroyed crystal.

Upon leaving the tower, the duck began to insist the party follow it. The party did so and within a few hours ther duck had led the party to the cottage of Margera Draidoch, who had a large hearty meal already prepared for them. 

Shortly afterwards Chastity Marblemill arrived. Chastity was a white-haired wizard who resembled a cross between Gandlaf the Grey and a someone in a late 1960’s Pink Floyd video. He was dressed in a bizarre fashion with a bright patchwork cloak, unevenly braided hair, pink and green breeches and a pair of unmatched boots. Despite this eccentricity, he was clearly a man of considerable power (the party later learned he was a level 21 wizard).

Chastity talked with the party throughout the night. He reviewed the items and the documents retrieved by the party, and he was quite interested in the letter and notebook of Zhatfer Ostmount. He then revealed what he know about the strange goings-on.
  • ·Fifteen years ago the nation of Zhat was little more than a loose-knit collection of fishing villages.
  • ·In the intervening years they have transformed totally, and are now a martial nation with magically powered technology.
  • ·Their power comes from “Hengis” crystals. These are crystals that can be “tuned” to a Hengis Forge. Once tuned the crystals can be used for a variety of magical effects. He has heard rumours of magical self-powered wagons made of Hengis glass
  • ·Chastity has never seen a Hengis Forge and does not how they operate. However he believes they involve some sort of “large object or device” which is a conduit to the Plane of Chaos. This association with the Chaos plane is consistent with what happened at Draidoch’s Tower.
  • ·He has heard that the Zhat are somehow connected with the war between Lor and Nuz, despite the fact that it makes no sense on the surface. The war with Nuz lasted five years, yet Chastity does not know anyone who can explain why it started, what it was about or why it ended.
  • ·Chastity has spent much of the last ten years on the faraway continent of Meshia.
Before the night concluded, Chastity briefly disappeared, but shortly returned with a swag of magic items. He explained these were items he had “collected along the way” but which were of no real use to him.


The final activity of the night was when Chastity asked the party to tell him all about themselves. This turned into a great role-playing fest, with Pete and Chris taking honours for the best performances.

The session (and adventure) ended with the party taking an extended rest.

DM NOTES
I’m not awarding XP as such, but all players are now on 2250 XP (level 3). This is a little unfair to Pete, Adam and Tina (who were 500+ XP ahead of the others), so I will be tweaking the treasure a little to compensate.

I’ll be reviewing all treasure and magic item allocations, and Chastity might pull out an extra swag of goodies in the morning if needs be. I’ll be making a second blog post in a day or two called “Adventure wrap-up” which details all such things.
TIMMY!
16/9/2010 01:13:11 am

I have read the e-mail and just sent character background. :P --- by the way magic item of 3rd level = bracer of precise shot or something. Gives +1 to attack and +2 dmg to range weapons.

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Manning
16/9/2010 08:58:56 am

Hmmm... emails never arrived. Could you send again please?

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Manning
16/9/2010 09:42:15 am

Is this what you are referring to?

Bracers of the Perfect Shot
Level: 3
Price: 680 gp
Item Slot: Arms

Property: When you hit with a ranged basic attack, you gain a +2 item bonus to the damage roll.

Published in Player's Handbook 1, page(s) 244.

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tom
16/9/2010 10:36:07 am

yeah thats it. couldnt remember exactly
ill try and send again

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Tina
16/9/2010 03:31:43 pm

the email is read and a note to next week; i will not be able to come next session because i got frackin two essays to write. hurrah.

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Manning
16/9/2010 09:38:56 pm

No problem Tina. Just make sure that you (or Pete) tells me the magic item you've selected.

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Chris
17/9/2010 12:48:22 pm

Hi All,

Having a ball. Manning, I have sent the a new character sheet with new magic item and everything.

I also wanted to take the time to say a very big thankyou for all the hard work you put in.

Cheers,

Chris.

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